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Any engine you design will have to fit the chassis you wish to put it in. The size slider here affects both the wheelbase and the size of the engine box, IE how big an engine you'll get in. This also makes a part better/worse depending on it's position while also greatly influencing the price.Ĭhassis are the "foundation" of your vehicle, everything is built on the chassis. Putting this higher makes a part more complex to manufacture which will make it better but also more expensive and slower to build. The first slider for chassis and engines is size and for gearboxes it is power/fuel efficiency ratio. The 3 sliders are somewhat the same for all 3 types of part.
#Gearcity branch free#
You are fully free to move them around and early on you absolutely should in some places to keep costs down. Selecting a vehicle type will auto-place the sliders in positions that are approximate for that type. You want to make sure that parts are quality enough for the time period, while not being so expensive that you can't sell vehicles made with them. I can select the vehicle type, the chassis I want it to work with if it's an engine or engine if it's a gearbox, name and marque I wish to design it.
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This allows me to easily enter some basic parameters before I even start. I actually like to start with assisted for almost every part I make, even if I intend to go in to advanced later. When you go down the Design drop down bar and click on one it will give you the option between Advanced and Assisted.
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Designing Parts And Vehiclesĭesigning parts can be very easy or much more involved depending on your preference. You completely control it and all profit is yours. You use marques to specialise in particular classes of vehicle. Research Teams help increase your passive skill gain, or retain skills you've already gain.Ī marque can be thought of as a sub-company. View allows you to look at a detailed breakdown of every part/vehicle. Outsourcing is a great way to earn extra cash from the parts you designed. Upgrading is important to keep costs down and get the most out of everything you design. Newer parts are generally better than older parts, even if they have been upgraded. So if you're actively working on an engine, your engine team will gain in skill.
#Gearcity branch upgrade#
This is where you design parts/vehicles, upgrade parts/vehicles, assign parts/vehicles to outsourcing, can look at contracts, view all manufactured parts and their stats and can access research teams.ĭesigning new parts gives experience to the relevant research branch. That does not mean this guide is useless outside that date, but starting at the beginning is a good idea for new players and quite frankly I find it the most fun. This guide is mostly written with a 1900 start date in mind.
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